Visual Novels - because insomnia builds character.

Friday, July 20, 2007

A Midsummer Day's Resonance

A Midsummer Day's Resonance is a sweet story about a girl who falls in love. A (somewhat) science-fiction story filled with romance and surprise. I enjoyed it thoroughly, from beginning to end.
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Graphics - The sprites were very cute and simple. The art for each chapter header was very nice as well. Backgrounds were also well done, high in detail, and helped a lot in conveying emotion. The only irritant was that the characters were consistently displayed in as a hologram which is consistent with the story, but somewhat awkward looking. 9/10

Music/SFX - The music was pleasant and subtle, so it didn't disrupt the game. There was a large variety of music, and it didn't feel overplayed. The sound effects however, were kind of disruptive, and could sometimes ruined the mood of the situation, like in a sad scene, where everything is silent and then you hear this loud *shiiiing*. 8/10

Story - The concept was original and the writing, even the science fiction bits, were easy to understand. The story was paced nicely and written well. There were some parts where improvements could be made in terms of conveying emotion. Some parts needed to be more sad, like the parts where the connection cuts out; while other parts needed to be more happy, like the parts where everyone was together. 8/10

System/Extras - This release has all the expected features of an ONScripter game but the "hide text" ("Clear" in the right-click menu) function doesn't work properly. The extras include a gallery mode for the chapter illustrations and a music mode. There is also an additional extras menu (rot13 for puzzle spoilers) juvpu jnf npprffrq ol tbvat gb gur tnyyrel naq ivrjvat gur PTf va gur beqre tvira ng gur raq bs gur tnzr. This menu had rough sketches, a character sprite gallery, and some additional humorous scenes. 4/5

Score - 29/35 - 83% - Good

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